Shaders: Fixed shader compiler communication instability cause builds to fail. Scripting: Fixed a FileNotFoundException issue when doing a player build while running IL Post Processors. Package Manager: Fixed an issue with Perforce where embedded packages would be checked out for edit after being fetched and imported into the project. Networking: Fixed possible division by zero in UploadHandlerFile. IOS: Fixed an iOS crash that occurred when terminating an app from background. Graphics: Fixed Metal Graphics Jobs crash that was caused by uncommitted encoder. Graphics: Fixed an issue where Virtual texturing stats were not correctly gathered and displayed while capturing the editor. Graphics: Fixed a crash on warming up shaders using dots instancing. GI: Fixed an issue related to the OpenRL library the CPU lightmapper uses so that the Bug Reporter now consistently launches when Unity crashes. GI: Baking using the Reflection Probe Inspector now works as expected. ( 1311349)Įditor: Fixed Array SerializedProperty using Reorderable List not returning true via EditorGUI.PropertyField when children are not included but the property is expanded ( 1308472)Įditor: Fixed PropertyEditor callback issue which prevented PropertyEditor from being deallocated ( 1300346)Įditor: Fixed an issue of not being able to edit Array items when EditorGUI.PropertyField was using SerializedProperty created from the target of the custom editor. The mesh still imports, but with a warning that tells which mesh is crashing ( 1302233)ĭocumentation: Fixed malformed URIs when requesting "Help->Unity Manual" and "Help->Script Reference" from the main menu, while using a redirect Documentation Server in Preferences. Mono: Crash on :QueueIOSelectorJob when using a VPN and opening a project that uses Visual Studio ( 1308797)Ģ020.2.7f1 Release Notes System Requirements Changes FixesĪsset Import: Added a warning when for when a fbx crashes the uv-unwrapper.
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